God Of War II Review
Although my opinion may be a bit biased, because I've grown very attached to the God Of War series, I will try to make this as truthful as possible. The first God Of War... Man, when I first picked it up, I was amazed, and couldn't stop playing it. The same can be said for God OF War II. To keep this review as organized as possible, I'll try to put things into categories.
~Game-Play~
The aspect of game-play in God Of War II versus the game-play in the first game has come very far, if that could be possible. The ability to move around and strafe while you use certain magic abilities truly adds to the seamlessness of the game-play. You never really have to just stop and think about what you want to do and then sit there, leaving yourself available for an ass-raping. Also, context-sensitive moments in the game seem to be used a lot more, more so on the bosses and in epic moments of cut-scenes, but still, it makes it better. Putting those kind of things into game-play makes it much more satisfying than just watching it in a cut-scene. Although some of these are less satisfying and long-lasting as others. Early in the game, the ability to hop onto a Pegasus and take it into the air, for some tense aerial combat. This only happens twice, and although they are fun, they don't seem so... right... Like, just a little taste of what could be there. The swinging with the blades was also a lovely new addition, one that I can say I was happy for, as I am a fan of plat-formers. The swinging just provides some extra fun in the game, as well as the ability to make the level designs more complex. The best time this is used is in an about a minute long CS moment, where Kratos jumps from pillar, to pillar, in an array of epic style. Other than that, there's not anything too special to mention.
~Graphics~
The jump in graphics from God of War to God Of War II is amazing. Basically everything from every stand-point looks better, especially the texture detail on the characters. Although, if you couldn't fork out the $600 for the PS3, then your PS2 may have a few problems, such as screen-tearing, skipping, etc. But these aren't nearly enough to make the game a lesser experience for anyone. And although the much-loved CG cut-scenes from the first game are still here, they aren't as many. They seemed to go more toward in-game cut-scenes, except when it really mattered to take it into CG. And the awesome fading of said CG scenes has also disappeared, although this doesn't seem to matter as much.
~Sound~
The sound is great, and the orchestral soundtrack made for the game is purely great as well.
~Story~
In aspects of story, God Of War II feels like it falls a bit shorter than the original. Although the story went the way it seems it should have, and does a good job at it. The story found in the original is more entertaining and keeps you more interested. The second isn't so personal with Kratos, but ventures more into the roots of Greek Mythology and the stories behind the Titans and the Gods.
~The Rest~
The first game had all the extras a gamer could ever want, and God Of War II (yet again), kicks it up a notch. The extras DVD packs in so many extras, that it'll take you about 2 hours to watch them all, and they aren't boring. The Challenge of the Titans is great, it's nice to have a little challenge mode after the story. Bonus Play is also fun, giving the game tons of more replay value.
All in all, God Of War II is a better game than the first, and that's hard to believe possible. If you liked the first, then you'd be punishing yourself not to get this one. It is a truly amazing gaming experience and is there for us. Don't miss out on it.
10/10
Please tell me what you think of my little review...